![]() In "Character Options", a character gets three languages: Common, a choice from the Standard language list, and a language provided by their Background, which can be from either list. The language options are broken into two categories: Standard and Rare, with the former containing languages like Common and Elvish, and the latter containing languages like Druidic and Infernal. The new rules have separated language from the playable race options entirely and have tied them to Backgrounds. In the "Character Options" Unearthed Arcana article released for One D&D, the language rules were changed. It would depend on the circumstances of the campaign and it's something that rarely comes up, so most players tend to discuss what languages they're selecting during character creation, to ensure that as many bases are covered as possible from the start. If the campaign takes place over a long period of time, then the DM could rule that a character can learn an extra language, assuming they have a willing tutor and time to learn. This is likely because learning a new language takes a long time, and most D&D campaigns don't last for very long in universe. The Player's Handbook doesn't provide rules for learning additional languages, outside of the player taking the Linguist Feat. Related: One D&D’s New Rules Make Rogues Far More Powerful A character who takes the Linguist Feat can also gain three additional languages of their choice. The main way players can tailor their character's choice of language is by selecting a specific Background, as the Acolyte and Sage provide two bonus languages, while the Hermit, Noble, Outlander, and Guild Artisan provide one bonus language. ![]() ![]() A character's choice of class can also provide additional languages, with druids and rogues receiving exclusive access to Druidic and Thieves' Cant respectively.
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